Performance Planned First
Budgets for triangles, textures and download size are agreed before modeling starts.

We design and build Three.js applications that run smoothly in the browser, from product configurators and virtual showrooms to 3D dashboards, with performance planned for the devices your customers use.

Introduction
A Three.js project succeeds when the 3D scene loads fast on an ordinary phone and helps the user decide something. Good looks on a designer's laptop are not enough.
Most agencies start with visuals and fix speed later. We do it the other way round with our Frame Budget Method. Before any modeling begins, we set limits for triangle count, draw calls, texture memory and download size based on the devices your audience actually uses. Every model, shader and animation is then built to fit those limits.
Performance budgets set per device before design starts
Optimized glTF models with compressed geometry and textures
Integration with React, Next.js, Angular and Vue front ends
Custom shaders where standard materials fall short
Security and Compliance
Security in 3D work matters most when 3D scenes display customer, medical or operational data. We keep sensitive data on the server, load only what each user is allowed to see, and make model files and APIs harder to scrape. Our processes follow the HIPAA, ISO 27001 and SOC 2 controls shown below.
Three.js Services
We build complete web applications with Three.js at the core, from scene setup and camera controls to user interface, data and hosting. Typical examples are planning tools, interactive maps of facilities and browser based design tools.
Work starts with the Frame Budget Method, so performance targets are fixed before visuals are designed.

Why Pattem Digital
Budgets for triangles, textures and download size are agreed before modeling starts.
We test on the phones, tablets and browsers your customers actually use.
3D views read from your catalog, CMS, IoT platform or APIs.
3D artists and developers work in one team, so assets fit the code from day one.
Every 3D feature has a usable alternative for older devices and assistive technology.
We track how users interact with the 3D view, so you can see what it adds.
Three.js Full Stack
Three.js draws the scene. Everything around it, from the interface framework to the data layer, decides how easy the product is to grow and maintain. We choose the stack based on your existing systems and team skills. The pairings below come from client projects.

React manages the interface and state while Three.js renders the scene. A good fit for teams already working in React.

Next.js renders text content on the server for search engines, while the 3D layer loads in the browser.

A structured option for enterprise teams that standardize on Angular and existing REST services.

Vue for the interface and GraphQL for data, so each 3D view requests only the fields it needs.

Used for augmented and virtual reality in the browser. We choose Three.js or Babylon.js per project based on the features required.

TypeScript keeps scene code safe to change, and Express provides a simple API layer.

React Three Fiber describes 3D scenes as React components, with Redux holding application state for complex tools.

D3 prepares and scales data, Three.js renders it in 3D, and WebSocket streams live updates.
Engineering Standards
3D code becomes hard to change quickly if scene setup, assets and business logic are mixed together. We keep them apart. Scenes are built from small modules, assets go through a defined pipeline, and every change runs automated checks for errors and frame rate before release.

Scenes, assets and logic sit in separate modules that are easy to find and change.
Tests and performance checks run on every change before it reaches users.
Cameras, controls and loaders are reused across scenes, so new features ship faster.
Asset and build steps are written down so your team can add new models without us.
Three.js Developers
Add Three.js engineers and 3D artists to your team, or give us a complete project. We agree on scope, performance targets and review points at the start, then show working builds every sprint.
A Three.js engineer or 3D artist joins your squad for as long as you need.
We build and run a 3D development team, then transfer it to your organization when you are ready.
A dedicated offshore Three.js team works as an extension of your product group.
We take full ownership of a Three.js product, from prototype to release.
We help you set up a capability center with 3D and front end skills.
We run and support your Three.js applications under agreed service levels.
Performance budgets and device testing
glTF asset optimization and pipelines
Ecommerce, CMS and IoT integrations
WebXR augmented and virtual reality

Need Three.js developers who understand both 3D and web performance? Tell us about your project.
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Common Queries

Still deciding whether 3D is right for your product? Send us your questions.
Cost depends on the number and complexity of 3D models, the interactions required and the systems the scene connects to. A single product viewer is a small project, while a configurator tied to an ecommerce catalog or a live digital twin is larger. We give a written estimate after a short discovery call.
A focused feature such as a product viewer can ship in a few weeks. Configurators, walkthroughs and simulations with integrations take longer, especially when our UX research team runs user testing.
It does not have to. We set a performance budget before design, compress every asset and load the 3D layer after the main page content. Assets are served from a CDN planned with our cloud consulting services team, and users on slow connections get a static fallback.
Yes. Configurators and showrooms can read prices, options and stock from your platform and send the chosen configuration to the cart. Content teams can update text and hotspots from the CMS, set up by our CMS team.
Yes. Our team can model products from drawings or photos, or optimize your existing CAD and design files for the web, working with our product design team.
For product views, configurators, dashboards and walkthroughs, Three.js usually gives smaller downloads and fits better into a normal website. A game engine makes more sense for complex games or simulations that also need native apps.
We add analytics to the 3D view, such as time spent, options tried and clicks to cart, and compare them with the same pages without 3D.
Explore
Articles from our 3D and front end teams on Three.js performance, configurators and WebXR.
Industries
Pattem Digital works with diverse industries including healthcare, e-learning, real estate, and retail to develop tailored Three.js app solutions. We deliver immersive 3D environments that elevate digital interaction and improve user engagement. Our Three.js development expertise ensures scalable, interactive, and performance-driven 3D experiences for every business domain.
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