Cover letters are mundane. Record a video resume to show us what makes you tick and show us yourself in action. Or fill out the form below and we will put on our reading glasses.
Senior Unreal Engine Developer
Do you possess highly sought-after game engine skills, particularly with Unreal, and looking for an opportunity into a senior Unreal engine developer? Pattem Digital offers you an opportunity to join our immersive technologies team as a Senior Unreal Engine Developer. Deliver fabulous, and intricately designed gaming experiences on desktop, mobile, and console platforms.
We’re recruiting a leading Unreal Engine Developer to create immersive gaming environments that transform clients’ ideas into reality as we continue establishing ourselves as specialists in Unreal Engine development. With our new ventures into E-learning, Gaming, Theme-Park, and VR, your ideal candidate has to have a clean track record of creating new worlds as well as collaborating with our Immersive team to expand on game engine tech. You shouldn’t be afraid to take a glance over our service page for a more accurate idea of what this new prospective role of yours will entail.
Familiarize Yourself with Responsibilities:
Minimum 2+ years of hands-on Unreal Engine experience in professional projects.
Master-level proficiency in C++, Unreal Editor, Code, Blueprint, and Engine.
Strong foundation in algorithms, data structures, object-oriented design, and design patterns.
Expertise in creating dynamic gameplay systems.
Prior experience in scripting languages and component-based game engines.
Solid understanding of 3D Mathematics, and linear algebra.
Familiarity with Unreal UI systems like Slate/UMG.
Comprehensive knowledge of game design processes, including 3D modeling, gamification, texturing, and efficient coding of core engine systems.
Familiarity with Shading Languages like HLSL is advantageous.
Profound understanding of the complete 3D rendering pipeline.
Proficiency in setting up project source control, particularly with Perforce.
Collaboration with technical artists to organize the project.
Responsible for developing and distributing multiple tool plugins, with a focus on prototyping.
Leading optimization efforts to maintain a consistent VR-spec framerate.
Ensuring the availability of functional backups by building and managing them.
Skills to be acquired:
A minimum of 6-8 years of relevant experience is essential.
A Bachelor’s degree in B.Tech, BE, or a comparable discipline is required.
Technical knowledge should be good as well as good verbal communication.
Should be able to perform to his capacity in a high-pressure fluctuating work environment.
Perks & Benefits:
Work from home option with the possibility of working from anywhere.
Casual attire: Not much pressure for giving formal dressing.
Fitness Programs: Gym classes or wellness challenges
No. of working days: 5 working days
Location: Bangalore [Office/Remote]
Note: Depending on the project flexibility the candidates will get remote or on-site opportunities.